Turbo Play supports the following file formats:
- Audio: WAV/MP3/OGG/FLAC. Turbo Play can also import audio from a supported video file or read/write to an Audio CD. Importing audio will read audio from a file (which may also be a video file), extract the audio, generate raw parts in the project directory and import them as audio parts. You can then process these parts with the audio editor.
- MIDI: MID, XML (for byzantine editor) and MusicXML (for score editor).
- Image: JPG, PNG, BMP, TIFF, GIF and SVGs..
- Subtitles: SRT. For use in the subtitle Workspace or the Text Part.
- 3D Objects: OBJ and STL for use in the Animation Editor.
- Sound fonts: SF2 and SFZ for use in the VST.
- Visualizations: MILK, to be used in the Visualization.
- Fonts: TTF, WOFF and WOFF2 to be used to the Text Part
- Yamaha Styles: STY and PRS to be used to the Loop Editor
- Video: MP4, MKV, AVI, WMV. Compression codecs supported: H.264/H.265/VP80/VP90 in both hardware-accelerated and software mode.
will import the video from a file. If the video has also audio, then the audio will be directly read from the video when playing (but it cannot be processed with the audio editor
unless you extract it). If the video has audio you can choose to ignore, read as-is or extract the audio to a new audio part.
Importing video can also be used to import audio-only files (wav,mp3 etc) if they are only imported for playback and are not to be copied to the project directory. This is most common when doing video projects, where you don't usually want to mess with the audio or you want to exclude it completely. Parts containing video can be processed with the video editor
Turbo Play also allows you to import a folder, image from your camera or clipboard, audio and video from a direct URL (not a video site). In addition to that, Turbo Play includes the DirectX Screen Capture
tool to capture your screen to video.
Turbo Play can also import or export the entire project to various cloud service (Google Drive, OneDrive etc).